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awesome bevy

Yet another list of awesome (and hopefully up-to-date as of 0.15) crates and resources I have used for Bevy game development. I only provide a brief description of what I have used them for - see their respective documentation for their full capabilities.

In alphabetical order until there are enough to categorize.

  • avian - 2D and 3D ECS-based physics. Straightforward to setup physics and colliders of all sorts.

  • blenvy - A crate (and Blender plugin) that bridges Blender level design and Bevy in a fairly seamless way.

  • bevy_hanabi - Awesome geometric particle effects, limited only by your imagination.

  • bevy_mod_outline - Outline meshes with lines of different color and thickness.

  • bevy_spatial - Spatial data structures for Bevy. I used its KD Tree implementation for nearest-neighbor lookups in dense scenes.

  • ron - Rusty Object Notation. Easy to load up assets and other game components defined in RON files. Bevy-centric use available through the bevy_common_assets crate.

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