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RMIT
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12:48
(UTC +11:00) - https://ka-iden.github.io/
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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
PlayStation 4 emulator for Windows, Linux and macOS written in C++
WinGet is the Windows Package Manager. This project includes a CLI (Command Line Interface), PowerShell modules, and a COM (Component Object Model) API (Application Programming Interface).
π Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
The 7-Zip derivative intended for the modern Windows experience
RenderDoc is a stand-alone graphics debugging tool.
Mesh optimization library that makes meshes smaller and faster to render
The customization marketplace for Windows programs: https://windhawk.net/
Powerful context menu manager for Windows File Explorer
One stop solution for all Vulkan samples
Bash's powerful command line editing in cmd.exe
Free and open source video editor, based on MLT Framework and KDE Frameworks
Add custom effect to global system title bar, support win10 and win11.
Add background Blur effect or Acrylic (Mica for win11) effect to explorer for win10 and win11
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Walnut is a simple application framework for Vulkan and Dear ImGui apps
Official FUTO Keyboard Issue Tracker and Source Mirror of https://gitlab.futo.org/keyboard/latinime
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.