Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
- San Francisco, CA
- https://karim.naaji.fr
- @karimnaaji
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Ray
raysan5
I make tools and technology for videogames development. Available for technical consulting, courses teaching and conferences. Feel free to message me!
@raylibtech Barcelona
Nick McDonald
weigert
27Y/O -
Formerly ETHZ/MIT:
(MSc. Process Engineering 2020)
Simulation Programmer
Geomorphology Enthusiast
Vienna AT
SebH
sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
Personal work Stockholm, Sweden
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
ands
ands
Graphics Programmer. Also interested in: GameDev, Electronics, Maker/Demoscene.
Keen Games London, UK
Branimir Karadžić
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Varun
tallytalwar
@PixarAnimationStudios, X - Snap Inc., X - mapzen, X - Dreamworks Animation San Francisco, California