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Unity Technologies Japan
- Japan
- https://www.keijiro.tokyo
Stars
Unity C# reference source code.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom…
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A light shafts (volumetric shadows) effect for Unity.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Unity-Technologies / mono
Forked from mono/monoMono open source ECMA CLI, C# and .NET implementation.
A pure c# implementation of Lua 5.2 focus on compatibility with Unity
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
Open Sound Control (OSC) C# classes interface for the Unity3d game engine
A community-driven project for extending Unity Bolt
DepthAI Unity Library, Unity projects and examples (OAK For Unity)
Houdini Engine for Unity (deprecated)
This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
Unity-Technologies / monodevelop
Forked from Tak/monodevelopMonoDevelop
「ピラニアン」 ("Piranhan") - Retro-style 2D shooting game made with Unity
Unity で iAd (iOS) と AdMob (Android) を共用する場合の実装例