Skip to content
View keijiro's full-sized avatar

Sponsoring

@neuecc
@asus4
@bangnoise
@baku89
@steveseguin
@FreyaHolmer
@leadedge
@PINTO0309

Organizations

@radium-software

Block or report keijiro

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
18 stars written in C
Clear filter

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C 16,991 2,087 Updated Apr 29, 2026

The “Quite OK Image Format” for fast, lossless image compression

C 7,470 374 Updated Apr 21, 2026

Audio playback and capture library written in C, in a single source file.

C 6,708 550 Updated Apr 29, 2026

AprilTag is a visual fiducial system popular for robotics research.

C 2,253 655 Updated Apr 21, 2026

Audio Plugin API

C 2,233 123 Updated Feb 21, 2026

C library for cross-platform real-time audio input and output

C 2,084 253 Updated Jan 13, 2025

MultiMarkdown version of Notational Velocity with Markdown editing features and preview

C 1,785 196 Updated Apr 16, 2023

MLT Multimedia Framework

C 1,769 362 Updated Apr 28, 2026

A cyber-physical programming environment

C 1,458 126 Updated Apr 21, 2026

Minimalistic MP4 mux/demux single header library

C 419 71 Updated Mar 5, 2024

volca sample SDK - a sample and sequence encoding library for volca sample.

C 377 40 Updated Oct 13, 2023

Linear/Logitudinal Time Code (LTC) Library

C 238 64 Updated Sep 4, 2022

Please send patches via the mailing list, this GitHub page is not monitored https://sourceforge.net/projects/xwax/lists/xwax-devel

C 150 41 Updated Mar 1, 2026

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

C 133 13 Updated Dec 30, 2024

l'Abbaye des Morts - ported to Linux, Pandora, GCW0, Wii and PSP

C 96 19 Updated Mar 1, 2026
C 45 6 Updated Nov 29, 2019

Procedural Noise Shader Routines compatible with WebGL

C 9 Updated Dec 6, 2016

Unity-Android communication example (Wii Nunchuck input)

C 6 2 Updated Dec 4, 2011