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Unity Technologies Japan
- Japan
- https://www.keijiro.tokyo
Stars
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Audio playback and capture library written in C, in a single source file.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Python scripts to detect faces in Python with the BlazeFace Tensorflow Lite models
A repository for storing models that have been inter-converted between various frameworks. Supported frameworks are TensorFlow, PyTorch, ONNX, OpenVINO, TFJS, TFTRT, TensorFlowLite (Float32/16/INT8…
C library for cross-platform real-time audio input and output
Deduplicating archiver with compression and authenticated encryption.
A video frame sharing system for Microsoft Windows
VST 2.4 API implementation in rust. Create plugins or hosts.
Audio synthesis, processing, & analysis platform for iOS, macOS and tvOS
iOS and Mac Cocoa library for communicating over USB
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ttscoff / nv
Forked from scrod/nvMultiMarkdown version of Notational Velocity with Markdown editing features and preview