Stars
D3-Human: Dynamic Disentangled Digital Human from Monocular Video
Project page of StructuredFIeld
LichtFeld Studio: Where reality and the digital world blend.
[CVPR 2025 Oral & Best Paper Finalist] Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models
YAAC: Another Awesome CV is a template using Font Awesome and Adobe Source Font.
[CVPR 2025 Highlight] Matrix3D: Large Photogrammetry Model All-in-One
[3DV 2025 Oral]: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining
cg-tuwien / does_3d_gaussian_splatting_need_accurate_volumetric_rendering
Forked from adam-ce/gaussian-splattingOriginal implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
A generative world for general-purpose robotics & embodied AI learning.
🔄 [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'
[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
[ICLR' 25] SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
Official repo for PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations, ECCV 2024
Reproducible evaluation of NeRF and 3DGS methods
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
a python BVH tree builder using slangpy to call cuda kernels, no optix build problems.
[NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"