Stars
A generative world for general-purpose robotics & embodied AI learning.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Instant neural graphics primitives: lightning fast NeRF and more
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Simple MPL-2.0-licensed C++ geometry processing library.
CUDA accelerated rasterization of gaussian splatting
Native and Compact Structured Latents for 3D Generation
LichtFeld Studio: Where reality and the digital world blend.
A Modular Framework for 3D Gaussian Splatting and Beyond
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
[ECCV 2024] Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[ECCV`24&ICLR`25] CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
A 3DGS framework for omni urban scene reconstruction and simulation.
[CVPR 2025 Oral & Best Paper Finalist] Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models
YAAC: Another Awesome CV is a template using Font Awesome and Adobe Source Font.
[3DV 2025] Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, and Vincent Sitzmann
Fast neural radiance field training with free camera trajectories
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
JNeRF is a NeRF benchmark based on Jittor. JNeRF re-implemented instant-ngp and achieved same performance with original paper.
[NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
[CVPR 2025 Highlight] Matrix3D: Large Photogrammetry Model All-in-One