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World Generation

2D "Top Down" world generation / visualization, that was written in GML (Game Maker Studio 2.3).
Uses surfaces (To draw tiles, light), arrays (To hold world information), structs (lightweight objects) (To implement cities, tiles structure)

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Size of the cell - 1 pixel, there is 1.000.000 tiles (And each may update light).

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Movement, lighting.

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