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stb single-file public domain libraries for C/C++
xoreaxeaxeax / movfuscator
Forked from Battelle/movfuscatorThe single instruction C compiler
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, T…
Terrain rendering algorithm in less than 20 lines of code
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A shader-based software renderer written from scratch in C89
A network library for client/server games written in C++
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Engine for making things with a MS-DOS feel, but for modern platforms
A framework for rapid prototyping and development of real-time rendering techniques.
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
Tundra is a code build system that tries to be accurate and fast for incremental builds
Cross-platform public domain foundation library in C providing basic support data types and functions to write applications and games in a platform-independent fashion.
Want to start making demos but don't know where to begin? Look no further!