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kririae/README.md

Hi! I'm krr 👋

🌬️ KPM-FR - A Very Efficient GPU Fluid Simulator KPM-FR teaser

Visualizations from Kinetic Predicted-Moment Flux Reconstruction for High-Order High-Performance Fluid Simulation, SIGGRAPH 2026 (ACM Transactions on Graphics).

These scenes were simulated with KPM-FR at over 8B solution-point updates per second, resolving fine-scale turbulent structures around complex geometries on desktop-class GPUs.

🎨 FLux - A High-Throughput GPU Renderer

FLux renderer teaser

Multi-view render of the many-light BEEPLE Zero-Day scene from NVIDIA ORCA, rendered with FLux: a krr-developed, high-throughput, Hydra-native GPU renderer built for robust and efficient USD/MaterialX-based production workflows.

I'm interested in Computer Graphics and High-Performance Computing.

Pinned Loading

  1. mimp 0.1.1, the man in the middle proxy mimp 0.1.1, the man in the middle proxy
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    #define FMT_HEADER_ONLY
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    #include <fmt/chrono.h>
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    #include <fmt/core.h>
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    #include <fmt/ostream.h>
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  2. mimp-rs mimp-rs
    1
    use std::io;
    2
    use std::net::IpAddr::{V4, V6};
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    use std::net::{Ipv4Addr, Ipv6Addr};
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    use std::sync::Arc;
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    use std::time::Instant;