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@philipturner
Philip Turner philipturner
Molecular Nanotechnology Researcher
@mmozeiko
Mārtiņš Možeiko mmozeiko

Epic Games / RAD Game Tools WA

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@rossberg
Andreas Rossberg rossberg
Programming Language Researcher, Designer and Engineer
@Jake-Shadle
Jake Shadle Jake-Shadle
Not that your shitty spam bots will read this, but **FUCK OFF** with recruitment emails regarding anything AI related

@EmbarkStudios Stockholm, Sweden

@norvig
Peter Norvig norvig
Author, Programmer, Teacher, Researcher

Stanford Palo Alto, CA, USA

@betajippity
Yining Karl Li betajippity
Rendering engineer at Walt Disney Animation Studios

Walt Disney Animation Studios Burbank, CA

@mattgodbolt
Matt Godbolt mattgodbolt
Compiler Explorer and jsbeeb creator, ex-Google, ex-games, now trading chap.

@compiler-explorer Chicago, IL

@bvisness
Ben Visness bvisness
Follower of Jesus. @HandmadeNetwork lead. WebAssembly engineer at @mozilla. FIRST Robotics mentor for @frc-2175.

Mozilla (@mozilla) Saint Paul, MN

@ryanfleury
Ryan Fleury ryanfleury

Epic Games (RAD Game Tools) Washington, USA

@emilio
Emilio Cobos Álvarez emilio
Gecko Hacker

@mozilla Salamanca, Spain

@s1ddok
Andrey Volodin s1ddok
Writing Metal shaders while looking at loss plots

Dubai

@jbikker
Jacco Bikker jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).

Breda University of Applied Sciences 't Goy, The Netherlands

@HansKristian-Work
Hans-Kristian Arntzen HansKristian-Work
CEO & Founder of Arntzen Software AS.

Arntzen Software AS Trondheim, Norway

@karpathy
Andrej karpathy
I like to train Deep Neural Nets on large datasets.

Stanford

@garrynewman
Garry Newman garrynewman
Gorgeous and incredibly strong. Part of @Facepunch.

@Facepunch England

@mchandschuh
Michael Handschuh mchandschuh
Interests ranging from computational finance and fluid dynamics to large enterprise level distributed systems.

1Konto Philadelphia

@stanard
James Stanard stanard
I am a game and graphics developer in the Xbox and Windows groups.

Microsoft

@cartermp
Phillip Carter cartermp

Salesforce Redmond, WA

@JeanPhilippeKernel
Jean Philippe JeanPhilippeKernel
Love to build softwares that help people to have an easier life ;)

Rakuten Groups Abidjan - Ivory Coast / Tokyo - Japan

@zpostfacto
Fletcher Dunn zpostfacto
Software developer at Valve.

Valve Software Bellevue, WA

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@sebh
SebH sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5

Personal work Stockholm, Sweden

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@walbourn
Chuck Walbourn walbourn
Senior Engineer in Xbox

Microsoft Redmond, WA

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@Themaister
Hans-Kristian Arntzen Themaister
Graphics programmer / DSP programmer / Vulkan / vkd3d-proton / Fossilize / SPIRV-Cross / @KhronosGroup || Founder & CEO of Arntzen Software AS

Arntzen Software AS Trondheim, Norway

@wolfgangfengel
Wolfgang Engel wolfgangfengel

The Forge Interactive Del Mar, CA USA

@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@erwincoumans
erwincoumans
NVIDIA, Physics Simulation, Robotics Learning.