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A gizmo-style pivot control for vanilla Three.js β drag to translate, rotate, and scale 3D objects with mouse and touch.
2D and 3D cross-platform GPU multi-physics engine in Rust
Postgres rewritten in Rust, now passing 100% of the Postgres regression tests
An attempt at reproducing unreal nanite in threejs
An open source design system that's fully customizable and agent ready
High-performance audio engine for react-native
A lightweight, dependency-free JavaScript library for guiding user focus across the page.
A Repository for React Native Pre-Built Artifacts
Faux window interiors for Three.js | Interior mapping shader with an optional PBR front layer for curtains, blinds, and glass detail.
Cross-platform MPM physics simulation in Rust and Slang
β¨ Pulsar: Rich and ready-to-use haptics library
SDK for handling deferred deep links in React Native with seamless expo-router integration.
CommonMark compliant markdown parser in Rust with ASTs and extensions
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.
Force-directed graph as a ThreeJS 3d object
Navigation mesh utilities for three.js, based on PatrolJS.
A post processing library for three.js.
A sprite based text component for ThreeJS
π Stand-alone library of threejs examples designed to run without transpilation in node & browser
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
A JavaScript framework for interactive 3D and 2D visualizations
Easy way to render ThreeJS objects with built-in interaction defaults