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Tags: lzurbriggen/bevy
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Release 0.13.0 (bevyengine#11920) Bump Bevy crates to 0.13.0 in preparation for release. (Note that we accidentally skipped the `0.13.0-dev` step this cycle)
Release 0.12 (bevyengine#10362) Preparing next release This PR has been auto-generated --------- Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: François <mockersf@gmail.com>
Fix `Window::set_cursor_position` (bevyengine#9456) # Objective Fixes bevyengine#9455 This change has probably been forgotten in bevyengine#8306. ## Solution Remove the inversion of the Y axis when propagates window change back to winit.
allow asset loader pre-registration (bevyengine#9429) # Objective - When loading gltf files during app creation (for example using a FromWorld impl and adding that as a resource), no loader was found. - As the gltf loader can load compressed formats, it needs to know what the GPU supports so it's not available at app creation time. ## Solution alternative to bevyengine#9426 - add functionality to preregister the loader. loading assets with matching extensions will block until a real loader is registered. - preregister "gltf" and "glb". - prereigster image formats. the way this is set up, if a set of extensions are all registered with a single preregistration call, then later a loader is added that matches some of the extensions, assets using the remaining extensions will then fail. i think that should work well for image formats that we don't know are supported until later.
Release 0.11.0 (bevyengine#9080) I created this manually as Github didn't want to run CI for the workflow-generated PR. I'm guessing we didn't hit this in previous releases because we used bors. Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
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