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v0.13.1

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mockersf François Mockers
Release: 0.13.1

v0.13.0

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Release 0.13.0 (bevyengine#11920)

Bump Bevy crates to 0.13.0 in preparation for release.

(Note that we accidentally skipped the `0.13.0-dev` step this cycle)

v0.12.1

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update commit

v0.12.0

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Release 0.12 (bevyengine#10362)

Preparing next release
This PR has been auto-generated

---------

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François <mockersf@gmail.com>

v0.11.3

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Release 0.11.3

v0.11.2

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Fix `Window::set_cursor_position` (bevyengine#9456)

# Objective

Fixes bevyengine#9455

This change has probably been forgotten in
bevyengine#8306.

## Solution

Remove the inversion of the Y axis when propagates window change back to
winit.

v0.11.1

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allow asset loader pre-registration (bevyengine#9429)

# Objective

- When loading gltf files during app creation (for example using a
FromWorld impl and adding that as a resource), no loader was found.
- As the gltf loader can load compressed formats, it needs to know what
the GPU supports so it's not available at app creation time.

## Solution

alternative to bevyengine#9426

- add functionality to preregister the loader. loading assets with
matching extensions will block until a real loader is registered.
- preregister "gltf" and "glb".
- prereigster image formats.

the way this is set up, if a set of extensions are all registered with a
single preregistration call, then later a loader is added that matches
some of the extensions, assets using the remaining extensions will then
fail. i think that should work well for image formats that we don't know
are supported until later.

v0.11.0

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Release 0.11.0 (bevyengine#9080)

I created this manually as Github didn't want to run CI for the
workflow-generated PR. I'm guessing we didn't hit this in previous
releases because we used bors.

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>

v0.10.1

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Release 0.10.1

v0.10.0

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Fix publish license path (bevyengine#7927)