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Starred repositories
Compile Metal Shading Language compute kernels to Vulkan SPIR-V (clang C++ for OpenCL + a metal_stdlib shim + clspv)
RealityKit selection outline done with post-process effects
Reverse engineer anything with agents, from app behavior down to native binaries.
[SIGGRAPH Asia 2026 (TOG)] PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation
Turntable photogrammetry rig — Android capture app, STM32 turntable firmware, and a COLMAP pipeline that goes from photos to a printable STL in minutes
Metal driver for NVIDIA GeForce RTX cards on macOS 15 Sequoia (Intel / OpenCore). Free, source included.
Debloat macOS: turn off Apple Intelligence, analytics, ads and pop-ups. A native app and CLI, and every change can be undone.
Real-time Gaussian splatting SDKs for Android/Vulkan, iOS/Metal and React Native, sharing a C++17 engine. Experimental alpha.
An image-to-world skillset for Claude.
A Claude Code mod that uses TypeSafe's Jev to decide auto mode tool calls. 2x faster than the built-in classifier on the calls it decides.
Archive manager and 7zip replacement for macOS. Preview (nested) archives without extracting them. Extract single files.
Free and open-source macOS menu bar toolkit.
Apple Human Interface Guidelines for Agents
REDI-Match: Fast and rotation-robust dense image matching designed for efficient real-world deployment.
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
Jev-like family of decision models built on top of Qwen3.5/3.8 you can train and run on your own
Instrumentation library for Swift server applications
A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.
Foundation models for 4D spatial and temporal vision tasks.
A Swift library for reading, writing, and manipulating Xcode's JSON-based project.xcproj format.
Export Blender scenes as USD for USD Stage, RealityKit and Reality Composer Pro
Native Metal Gaussian splatting SDK for iOS: Swift view, GPU visibility/radix, experimental LOD and hybrid tiles. MIT source and reproducible XCFramework.
Coding Agent Skills for modern SwiftUI development
Frame screenshots and screen recordings taken on Apple devices with official product bezels.
Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation
Prompt tune geometry reconstruction models for long-sequence.
[ ECCV 2026 ] Seen2Scene takes an incomplete real-world 3D scan and generates a complete, coherent 3D scene using visibility-guided flow matching — trained directly on real-world data.