Stars
A native, user-mode, multi-process, graphical debugger.
A network library for client/server games written in C++
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Single header stackful cross-platform coroutine library in pure C.
Open Display Transform is a collection of tools and experiments for rendering wide-gamut scene-linear data into an image for an SDR or HDR display device.
Adobe's reference implementation of the OpenPBR BSDF
Cross-platform public domain foundation library in C providing basic support data types and functions to write applications and games in a platform-independent fashion.
Tina is a teeny tiny, header only, coroutine and job library.
Small collection of debug-related drop-in c/c++-utils
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Nanocolor, a lightweight color transformation library
An interactive, experimental, pathtracer implemented using desktop WebGPU.