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Adobe's reference implementation of the OpenPBR BSDF

C 360 22 Updated Mar 27, 2026

Colourimetric Test Imagery

70 8 Updated May 27, 2023

HLSL/GLSL library for debugging shaders

HLSL 563 19 Updated Mar 14, 2026

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

C++ 341 27 Updated Mar 25, 2026

Sponza

Rust 17 3 Updated Jan 13, 2026

An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …

C++ 553 43 Updated Feb 19, 2026

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 286 10 Updated Jan 29, 2025

A tool to display how texture information is distributed between mips, using a Laplacian Pyramid

Python 67 3 Updated Dec 15, 2025
Jupyter Notebook 210 13 Updated Nov 19, 2025

Simple, Fast, Portable Profiling

Odin 470 17 Updated Jan 13, 2026

A simple ImGui component for rendering profiling data

C++ 295 20 Updated Sep 6, 2025

My benchmarking library. Use it if you take benchmarking seriously.

C++ 29 2 Updated Jun 1, 2025

Fast halt-on-read or halt-on-write breakpoints, right in your code (Intel 32-bit Windows only)

C++ 111 13 Updated Mar 26, 2013

Broad-phase optimizations.

C++ 11 1 Updated Feb 26, 2017

Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/exam…

C++ 125 5 Updated Mar 12, 2018

A network library for client/server games written in C++

C 2,665 266 Updated Nov 20, 2025

A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

C++ 12,156 1,908 Updated Feb 14, 2026

Colour Science Precis for the CGI Artist

HTML 179 5 Updated Apr 30, 2024

Spectral simulation of analog photography processes

Python 171 18 Updated Mar 27, 2026

Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025

Swift 48 1 Updated Jun 7, 2025

The book "Performance Analysis and Tuning on Modern CPU"

TeX 3,510 245 Updated Jun 9, 2025

Single header stackful cross-platform coroutine library in pure C.

C 911 55 Updated Dec 7, 2024

Tools to compress out of gamut colors back into gamut.

GLSL 106 14 Updated May 27, 2022

Color Transfer via Optimal Transport

C++ 33 7 Updated Jan 13, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 163 11 Updated Mar 20, 2026

trongle to pixel

Rust 52 2 Updated Nov 7, 2025

Command-line sampling profiler for macOS, Linux, and Windows

Rust 4,036 90 Updated Mar 24, 2026

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 296 12 Updated Mar 26, 2026
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