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leozide
leocad
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Commits on Oct 11, 2026
Store profile enums as stable strings and harden settings reads
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Commits on Oct 10, 2026
Add selection outlines with obscured geometry fill
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Commits on Oct 9, 2026
Expand far clipping distance when fitting large models
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Fix part selection highlighting and picker sizing
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Show malformed model warnings in the status tooltip
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Support embedded LDraw texture data
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Commits on Oct 8, 2026
Follow TEXMAP texture search order
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Monitor only the active project file
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Commits on Oct 7, 2026
Suppress file change prompts for unchanged contents
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Commits on Oct 5, 2026
Carry explicit meshes for direct export geometry
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Propagate parts-list rendering failures with lcResult
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Restore caller GL state after output rendering
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Update AGENTS.md
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Detect include cycles and cancel blocked primitive loads
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Propagate framebuffer tile readback failures before copying pixels
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Fix reference counting for shared thumbnail cache hits
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Settle assets before insertion and dragging
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Document asset loading contracts and clarify queue helper naming
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Simplify streaming asset priorities to promotion only
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Commits on Oct 4, 2026
Restore external project references when undoing deletion
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Allow outputs with missing geometry and fit available meshes
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Defer synth notifications and reject missing mesh includes
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Include root direct geometry in camera fitting
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Fix OBJ face syntax and COLLADA source counts
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Replace placeholder piece type with failed asset state
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Commits on Oct 2, 2026
Fix textured mesh collada export.
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Fix exporting meshes with textures to obj.
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Commits on Oct 1, 2026
Increase arrow hover visibility.
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Fix warning.
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Update loading tooltip.
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Fix mip generation OOB on odd sized textures.
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Commits on Sep 30, 2026
Replace asset loading progress bar with animated spinner
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Fix spelling typo
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Fix Fade Previous Step affecting thumbnails. Fixes #1035.
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Guard asset readiness and buffer cleanup without renderer state
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