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Lists (12)
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Blender
ESP32
Libraries and applications for the ESP32 microcontroller familyGameDev
Game development resources & toolsGenArt
Generative/ procedural art toolsGithub
CLI tools and helpers to improve GithubGodot
Cool libraries for Godot gamesLinux
Cool Linux toolsNeovim
Stars
A simple, juicy tween animation library for Godot
Godot 4.5+ addon that spawns scenes in regular intervals along a 3D curve, can be synced to BPM and player speed
Godot 3D Asset Placer And Manager
Godot addon for efficient open world streaming - automatically chunks and loads/unloads scene content based on camera position to handle massive worlds. Now with multiplayer!
Experimental addon for godot 4 - Allow splitting elements into containers with the same size in the canvas rectangle.
Combining the best of the Godot ocean work from 2Retr0, krautdev, and Lucactus22
Madalaski's Godot JFA Implementation
A compute shader wrapper for Godot
A Godot 4.3 demo project.
Lightweight audio occlusion and more for Godot 4.3+ with standard Godot Features
A Godot Engine addon to make UI animation easier.
a polysemantic language for code with multitudes of meaning
Workshop to learn how to develop ROS2 applications using the Rust language
Tutorial For Rigid FPS Body
A godot plugin to provide layouts for card based games
An implementation of Fortone's Sweepline Algorithm for Godot 4.x
Provides a control that organizes your child controls in such a way as to place them in any available space within the control.
An asset that adds a node for procedurally generated AOS.
lihop / godot-pixelmatch
Forked from mapbox/pixelmatchA small, simple and slow GDScript pixel-level image comparison library
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
A simple plugin to configure FastNoiseLite noise with a live preview
Procedural infinite world map example for Godot 4
HexGrid library for Godot 4.0+ (based on redblobgames.com 's implementation)