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12 changes: 6 additions & 6 deletions translation/source/arena.xml
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@
<string name="someRated">Some tournaments are rated and will affect your rating.</string>
<string name="howAreScoresCalculated">How are scores calculated?</string>
<string name="howAreScoresCalculatedAnswer">A win has a base score of 2 points, a draw 1 point, and a loss is worth no points.
If you win two games consecutively you will start a double point streak, represented by a flame icon.
If you win two games consecutively you will start a double-point streak, represented by a flame icon.
The following games will continue to be worth double points until you fail to win a game.
That is, a win will be worth 4 points, a draw 2 points, and a loss will still not award any points.
That is, a win will be worth 4 points, a draw 2 points and a loss will still not award any points.

For example, two wins followed by a draw will be worth 6 points: 2 + 2 + (2 x 1)</string>
<string name="berserk">Arena Berserk</string>
Expand All @@ -22,15 +22,15 @@ Berserk is not available for games with zero initial time (0+1, 0+2).

Berserk only grants an extra point if you play at least 7 moves in the game.</string>
<string name="howIsTheWinnerDecided">How is the winner decided?</string>
<string name="howIsTheWinnerDecidedAnswer">The player(s) with the most points at the conclusion of the tournament's set time limit will be announced winner(s).
<string name="howIsTheWinnerDecidedAnswer">The player(s) with the most points after the tournament's set time limit will be announced the winner(s).

When two or more players have the same number of points, the tournament performance is the tie break.</string>
<string name="howDoesPairingWork">How does the pairing work?</string>
<string name="howDoesPairingWorkAnswer">At the beginning of the tournament, players are paired based on their rating.
As soon as you finish a game, return to the tournament lobby: you will then be paired with a player close to your ranking. This ensures minimum wait time, however you may not face all other players in the tournament.
As soon as you finish a game, return to the tournament lobby: you will then be paired with a player close to your ranking. This ensures minimum wait time, however, you may not face all other players in the tournament.
Play fast and return to the lobby to play more games and win more points.</string>
<string name="howDoesItEnd">How does it end?</string>
<string name="howDoesItEndAnswer">The tournament has a countdown clock. When it reaches zero, the tournament rankings are frozen, and the winner is announced. Games in progress must be finished, however they don't count for the tournament.</string>
<string name="howDoesItEndAnswer">The tournament has a countdown clock. When it reaches zero, the tournament rankings are frozen, and the winner is announced. Games in progress must be finished, however, they don't count for the tournament.</string>
<string name="otherRules">Other important rules</string>
<string name="thereIsACountdown">There is a countdown for your first move. Failing to make a move within this time will forfeit the game to your opponent.</string>
<plurals name="drawingWithinNbMoves">
Expand All @@ -39,7 +39,7 @@ Play fast and return to the lobby to play more games and win more points.</strin
</plurals>
<string name="thisIsPrivate">This is a private tournament</string>
<string name="shareUrl">Share this URL to let people join: %s</string>
<string name="drawStreakStandard">Draw streaks: When a player has consecutive draws in an arena, only the first draw will result in a point, or draws lasting more than %s moves in standard games. The draw streak can only be broken by a win, not a loss or a draw.</string>
<string name="drawStreakStandard">Draw streaks: When a player has consecutive draws in an arena, only the first draw will result in a point or draws lasting more than %s moves in standard games. The draw streak can only be broken by a win, not a loss or a draw.</string>
<string name="drawStreakVariants">The minimum game length for drawn games to award points differs by variant. The table below lists the threshold for each variant.</string>
<string name="variant">Variant</string>
<string name="minimumGameLength">Minimum game length</string>
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4 changes: 2 additions & 2 deletions translation/source/challenge.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<resources>
<string name="challengesX">Challenges: %1$s</string>
<string name="challengeToPlay">Challenge to a game</string>
<string name="challengeDeclined">Challenge declined</string>
<string name="challengeDeclined">Challenge declined.</string>
<string name="challengeAccepted">Challenge accepted!</string>
<string name="challengeCanceled">Challenge cancelled.</string>
<string name="registerToSendChallenges">Please register to send challenges to this user.</string>
Expand All @@ -22,5 +22,5 @@
<string name="declineVariant">I'm not willing to play this variant right now.</string>
<string name="declineNoBot">I'm not accepting challenges from bots.</string>
<string name="declineOnlyBot">I'm only accepting challenges from bots.</string>
<string name="inviteLichessUser">Or invite a Lichess User:</string>
<string name="inviteLichessUser">Or invite a Lichess user:</string>
</resources>
10 changes: 5 additions & 5 deletions translation/source/class.xml
Original file line number Diff line number Diff line change
Expand Up @@ -25,12 +25,12 @@
<string name="teachersOfTheClass">Teachers of the class</string>
<string name="addLichessUsernames">Add Lichess usernames to invite them as teachers. One per line.</string>
<string name="resetPassword">Reset password</string>
<string name="makeSureToCopy">Make sure to copy or write down the password now. You won’t be able to see it again!</string>
<string name="makeSureToCopy">Make sure to copy or write down the password now. You won’t ever be able to see it again!</string>
<string name="passwordX">Password: %s</string>
<string name="generateANewPassword">Generate a new password for the student</string>
<string name="invitedToXByY">Invited to %1$s by %2$s</string>
<string name="realName">Real name</string>
<string name="privateWillNeverBeShown">Private. Will never be shown outside the class. Helps remember who the student is.</string>
<string name="privateWillNeverBeShown">Private. Will never be shown outside the class. Helps you remember who the student is.</string>
<string name="addStudent">Add student</string>
<string name="lichessProfileXCreatedForY">Lichess profile %1$s created for %2$s.</string>
<string name="studentCredentials">Student: %1$s
Expand All @@ -43,7 +43,7 @@ Password: %3$s</string>
<string name="inviteDesc4">Never send unsolicited invites to arbitrary players.</string>
<string name="createANewLichessAccount">Create a new Lichess account</string>
<string name="createDesc1">If the student doesn't have a Lichess account yet, you can create one for them here.</string>
<string name="createDesc2">No email address is required. A password will be generated, and you will have to transmit it to the student, so they can log in.</string>
<string name="createDesc2">No email address is required. A password will be generated, and you will have to transmit it to the student so that they can log in.</string>
<string name="createDesc3">Important: a student must not have multiple accounts.</string>
<string name="createDesc4">If they already have one, use the invite form instead.</string>
<string name="createStudentWarning">Only create accounts for real students. Do not use this to make multiple accounts for yourself. You would get banned.</string>
Expand All @@ -64,13 +64,13 @@ Here is the link to access the class.</string>
<string name="upgradeFromManaged">Upgrade from managed to autonomous</string>
<string name="release">Graduate</string>
<string name="releaseTheAccount">Graduate the account so the student can manage it autonomously.</string>
<string name="releaseDesc1">A graduated account cannot be made managed again. The student will be able to toggle kid mode and reset password themselves.</string>
<string name="releaseDesc1">A graduated account cannot be managed again. The student will be able to toggle kid mode and reset password themselves.</string>
<string name="releaseDesc2">The student will remain in the class after their account is graduated.</string>
<string name="realUniqueEmail">Real, unique email address of the student. We will send a confirmation email to it, with a link to graduate the account.</string>
<string name="closeStudent">Close account</string>
<string name="closeTheAccount">Close the student account permanently.</string>
<string name="closeDesc1">The student will never be able to use this account again. Closing is final. Make sure the student understands and agrees.</string>
<string name="closeDesc2">You may want to give the student control over the account instead, so that they can continue using it.</string>
<string name="closeDesc2">You may want to give the student control over the account instead so that they can continue using it.</string>
<string name="teachers">Teachers</string>
<plurals name="nbTeachers">
<item quantity="one">Teacher</item>
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2 changes: 1 addition & 1 deletion translation/source/preferences.xml
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
<string name="zenMode" comment="zenMode&#10;&#10;This is not the religious meaning. Turning this option on takes away make elements of the user interface.&#10;&#10;Can also translate as 'Focus mode' as one example.">Zen mode</string>
<string name="showPlayerRatings">Show player ratings</string>
<string name="showFlairs">Show player flairs</string>
<string name="explainShowPlayerRatings">This allows hiding all ratings from the website, to help focus on the chess. Games can still be rated, this is only about what you get to see.</string>
<string name="explainShowPlayerRatings">This hides all ratings from Lichess, to help focus on the chess. Rated games still impact your rating, this is only about what you get to see.</string>
<string name="displayBoardResizeHandle">Show board resize handle</string>
<string name="onlyOnInitialPosition">Only on initial position</string>
<string name="inGameOnly">In-game only</string>
Expand Down