REAL-TIME AUDIO ENGINEERING LOW-LATENCY DSP AI AUDIO MODELING VST3 PIPELINES
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║ SYNTHESIS CONTROL TERMINAL ║
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║ ROLE :: Audio Developer / DSP Engineer ║
║ DOMAIN :: Real-Time Systems + AI Audio Processing ║
║ ARCHITECT :: Low-Latency Runtime Design ║
║ SIGNAL PATH :: Hardware ↔ DSP ↔ Neural Inference ║
║ STATUS :: ACTIVE ║
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Building real-time audio systems where Focused on:
I engineer systems that behave more like hardware racks than software apps. |
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C++ JUCE VST3 SDK DSP FFT Spectral Math PyTorch NumPy Python Git VS Code FL Studio Figma |
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> optimizing neural denoising for real-time playback
> reducing inference latency inside JUCE runtimes
> spectral enhancement + phase recovery experiments
> hybrid DSP + ML processing architectures
> hardware-aware audio routing systems
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