Stars
Orca is the ADE for working with a fleet of parallel agents. Run any coding agent with your own subscription. Available on desktop, mobile and VPS.
专为 CocosCreator 引擎设计的轻量级 MVVM 框架,可快速构建结构清晰、可维护性高、易于扩展的项目。
TiDB is built for agentic workloads that grow unpredictably, with ACID guarantees and native support for transactions, analytics, and vector search. No data silos. No noisy neighbors. No infrastruc…
Lightweight, facility, high performance golang based game server framework
Free universal database tool and SQL client
棋牌的胡牌算法,包括麻将、跑胡子、扑克。实现 lua 、c++ 、c# 、golang 、js 、java 、python 版本。( Mahjong algorithm )
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C#游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
HybridCLR 是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
PlantsVsZombies game made by cocos2dx 3.16 (c++)
A TypeScript RPC framework, with runtime type checking and serialization, support both HTTP and WebSocket. It is very suitable for website / APP / games, and absolutely comfortable to full-stack Ty…
国标麻将小助手——包含算番器、线下实麻计分器、番种详细说明、牌理等
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
A lightweight concurrent server framework based on Golang.
UltimateProvider(Adapter)简单快速的使用ListContainer而不需要写Provider。此框架是CHGAdapter的鸿蒙版本
主要解决UITableView 在每个controller中都需要设置dataSource和delegate的烦恼,并UITableViewCell与DataSource tableView界耦合
主要解决UITableView 在每个controller中都需要设置dataSource和delegate的烦恼,并UITableViewCell与DataSource tableView界耦合
📚 Modern C++ Tutorial: C++11 to C++26 On the Fly | https://changkun.de/modern-cpp/
EntityX - A fast, type-safe C++ Entity-Component system
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.