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Godot Engine – Multi-platform 2D and 3D game engine
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Seamless operability between C++11 and Python
Ceph is a distributed object, block, and file storage platform
ArduPlane, ArduCopter, ArduRover, ArduSub source
Multi-Joint dynamics with Contact. A general purpose physics simulator.
COLMAP - Structure-from-Motion and Multi-View Stereo
A Non-Euclidean Rendering Engine for 3D scenes.
Performance-portable, length-agnostic SIMD with runtime dispatch
Model-based design and verification for robotics.
Behavior Trees Library in C++. Batteries included.
A collection of tools, libraries, and tests for Vulkan shader compilation.
Pixel-Perfect Structure-from-Motion with Featuremetric Refinement (ICCV 2021, Best Student Paper Award)
[ICLR 2026] The offical Implementation of "Soft-Prompted Transformer as Scalable Cross-Embodiment Vision-Language-Action Model"
llama.cpp (GGUF LLMs) and llava.cpp (GGUF VLMs) for ROS 2
Connect the latest version of Gazebo with ros2_control.
ROS2 shm_msg based zero-copy for image and pointcloud.
MOOS-IvP is a set of modules for providing autonomy on robotic platforms, in particular autonomous marine vehicles.
Codebook of NTU 8BQube by baluteshih, briansu, icube