Stars
A high-level terminal interface library for node.js.
Synthesizer plug-in (previously released as Vember Audio Surge)
Godot Engine – Multi-platform 2D and 3D game engine
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
cmaughan / nanovg
Forked from memononen/nanovgD3D Port of Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
digital signal processing library for software-defined radios
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
A Collection of Useful C++ Classes for Digital Signal Processing
Torch implementation of neural style algorithm
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies