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CUDA Tile IR is an MLIR-based intermediate representation and compiler infrastructure for CUDA kernel optimization, focusing on tile-based computation patterns and optimizations targeting NVIDIA te…
Helpful kernel tutorials and examples for tile-based GPU programming
Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference in pure C/C++
A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence
AirPods liberated from Apple's ecosystem.
cuTile is a programming model for writing parallel kernels for NVIDIA GPUs
Research prototype for fast curve-to-curve stroke expansion
Prometheus exporter that mines /proc to report on selected processes
Work in progress, opinionated implementation of OpenUSD in pure Rust
A reference implementation of the SIGGRAPH 2025 paper, "Stochastic Barnes-Hut Approximation for Fast Summation on the GPU".
A command-line tool for building static sites from Observable Notebooks
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
The Open Source 3D Reconstruction Toolbox for Gaussian Splats provides an end-to-end, pipeline-based guidance on AWS to reconstruct 3D scenes or objects from images or video inputs.
A simple showcase how to create a simple OS X app in plain C without any Objective-C
GPU-based implementation of the Uxn VM.
Experimental Swift based live code playground, similar to Processing
TiXL is an open source software to create realtime motion graphics.
Implementation of a sparse 64-tree with hashing and modifications. Based on https://dubiousconst282.github.io/2024/10/03/voxel-ray-tracing/