Welcome to my GitHub profile. I am dedicated to open-source development, shader programming, and content creation. This is an overview of my work.
- Languages: C#; Python; Markdown; reStructuredText; HLSL; GLSL; PowerShell
- Version Control: Git (GitHub, GitLab); Subversion (TortoiseSVN)
- Project Management: Redmine
- Documentation: MkDocs; Sphinx
- Artificial Intelligence: Google Gemini; Mistral Vibe; opencode; AnythingLLM
- Hardware: Sony Alpha 6000; Viltrox AF 25/1.7 Air E
- Software: Audacity; Davinci Resolve; fre:ac; FFmpeg; GIMP; OBS Studio; yt-dlp
Project Reality: Battlefield 2 (2021 - Present)
- Contributed to the development, assisted new contributors, and managed community updates.
- Implemented features in HLSL and Python.
- Maintained projects: RealityDocs, RealityShaders, and RealityUDL.
- FrIEP: Pseudo-open-source tools that I developed for my 925.
- CShade: A ReShade shader library containing various effects.
- ReadShade: A documentation site for ReShade. Written with agentic AI.
- RealityDocs: A modern documentation site for Project Reality: Battlefield 2. Written with agentic AI.
- RealityShaders: Shader updates for Project Reality: Battlefield 2.
- ShaderCells: Resource files for AI agents for learning ReShadeFX and developing ReShadeFX shaders.
- skills: Agentic AI skills that I use for my projects (ReShade, Project Reality, YouTube).