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Zstandard - Fast real-time compression algorithm
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Parser for GPMF™ formatted telemetry data used within GoPro® cameras.
2-Line Exhaustive Searching for Real-Time Vanishing Point Estimation in Manhattan World
A cross platform video capture library with a focus on machine vision.
Flinty is a small, simple library for basic user-controlled hardware-accelerated rendering, as well as general C++ development.
Robust estimation of local affine maps and its applications to image matching