Highlights
Lists (5)
Sort Name ascending (A-Z)
Stars
A fully working dark mode mod for Unity Editor on Windows (Dark Title Bar + Menu Bar + Context Menu)
An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file.
A simple selection history window for Unity.
Support for animating UI Toolkit elements with Timeline.
An MVVM & Databinding framework that can use C# and Lua to develop games
A framework for creating an arcade inspired physics system for vehicles in Unity
Fast, robust, powerful and extendible .NET serializer built for Unity
A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land).
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Promises library for C# for management of asynchronous operations.
A Unity Inspector extension tool focusing on script fields inspector enhancement
Improve the visual response of your game with smooth, customizable collection animations: Animate collectibles (coins, gems, etc.) moving from the game world (or world canvas) to UI elements
Open source recreation of Daggerfall in the Unity engine
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
ViewSystem is a element based UI management system based on Unity GUI
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine
This is the code repository for Create Minecraft-Inspired Voxel Worlds - Unity 6 Compatible, published by Packt
Code Repository for From Zero to Unity Shader Developer - Unity 6 Compatible, Published by Packt
Code Repository for Intro to Unity - Game Development Made Easy, published by Packt
Unity 6 Shaders and Effects Cookbook, published by Packt
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
A curated list of Multiplayer Game Network Programming Resources
A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.
Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. Designed for flexibility, it is easy to use right from the p…
An immersive virtual reality table tennis experience for Meta Quest devices