Starred repositories
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, in…
PlayStation 4 emulator for Windows, Linux and macOS written in C++
Productive, portable, and performant GPU programming in Python.
Solidity, the Smart Contract Programming Language
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
brpc is an Industrial-grade RPC framework using C++ Language, which is often used in high performance system such as Search, Storage, Machine learning, Advertisement, Recommendation etc. "brpc" mea…
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Tars is a high-performance RPC framework based on name service and Tars protocol, also integrated administration platform, and implemented hosting-service via flexible schedule.
The 2013 edition of the Source SDK
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Bringing Characters to Life with Computer Brains in Unity
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Industry-standard navigation-mesh toolset for games
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Piccolo (formerly Pilot) – mini game engine for games104
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A Tunnel which Improves your Network Quality on a High-latency Lossy Link by using Forward Error Correction, possible for All Traffics(TCP/UDP/ICMP)
a lightweight, multi-platform, multi-architecture hook framework.
high-performance rendering backend (C++, Python, C#, Java)
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
Aleth – Ethereum C++ client, tools and libraries
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.