Starred repositories
Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled
Unreal Engine Plugin that helps you spread work (time slice it) across multiple frames so your game maintains a stable frame rate (FPS).
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
Game Animation Sample with ALS Layering | Unreal Engine 5
This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a tri…
This project is the implementation of FernRP Package, Include NPR/PBR.
a lightweight, multi-platform, multi-architecture hook framework.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
The 2013 edition of the Source SDK
This plugin allows you to use accurate and correct Arabic text in your game or 3D application. Supports Tashkeel and Hindu numbers. Supports C# and JavaScript. Supports 4 Persian Characters.
Library for Enhanced Thai Language Support in Unity's TextMeshPro
A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management.…
(Unity3D) Test multiplayer without building
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Source code for performing 2d rectangular bin packing.
Maybe the world's fastest logging library, originating from the client of the top mobile game Honor of Kings, is lightweight, works on PC, mobile, and servers, supports C#, Java, and C++, and is we…
Tool for Unity to create and run tests of Asset Regulations (texture size, number of vertices, etc.), and automate running.
致力于维护一个包含全部中文字符(汉字+符号)的字符集,包罗万象,含3500 / 7000 常用汉字集、常用符号集。A Charater Set contains all Chinese charaters.
Implementing Adaptive Virtual Texture in HDRP
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Provides an efficient allocation free async/await integration for Unity.
Mesh triangle reduction using quadrics
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.