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VisualEQ - EQEmu Visual Zone Editor

A visual editor for managing EQEmu zone spawn data. This tool allows server administrators to visually manipulate NPC spawn points, paths, and properties in a 3D environment. This is a continuation (in a different form) of the VisualEQ client by Daeken.

Features

  • Visualize all NPC spawn locations in a zone
  • Drag and drop NPCs to position them precisely within the game world
  • Edit spawn properties, groups, and paths
  • Save changes directly to the EQEmu database

For end users

  1. Grab the latest zip from the Releases page. It's a self-contained Windows x64 build — no .NET install required.
  2. Unzip anywhere and run VisualEQ.exe.
  3. In the main menu, open Settings:
    • Set your EverQuest install path (used by the in-app decoder to read the game's S3D/WLD assets).
    • Optionally set Database Connection for spawn editing. Without a DB, the app is a viewer only.
  4. Click Decode New Zone to convert a zone from your EQ install. Converted zips land in %APPDATA%\VisualEQ\zones\.
  5. Load a zone from the main menu list.

Press F10 while a zone is loaded to return to the main menu and swap zones.

For contributors

Prerequisites

  • .NET 8.0 SDK
  • Access to an EQEmu database (MySQL/MariaDB) — optional if you only want to render zones without spawn data
  • EverQuest game client files (for model and zone data)

Windows-on-ARM (Parallels / Apple Silicon) needs both the ARM64 SDK and the x64 runtime installed side-by-side, because cimgui.dll is x64-native. See dev/README.md and CLAUDE.md §4.

Build & run

git clone https://github.com/proxeeus/VisualEQ.git
cd VisualEQ
dotnet build

Then:

dev\visualeq.bat

This opens the in-app main menu. Legacy CLI-style launchers (dev\load_zone.bat, dev\list_models.bat) are kept for reference but reference the pre-%APPDATA%\VisualEQ\zones\ layout — see dev/README.md for caveats.

Build a release zip locally

./publish-release.ps1 -Version 0.1.0-dev

Produces release/VisualEQ-<version>-win-x64.zip. Same script CI runs on a v* tag push (see .github/workflows/release.yml).

Configuration

Database credentials and the EverQuest install path are managed inside the app (Settings + Database Connection views) and persisted to %APPDATA%\VisualEQ\settings.json. There is no committed config file — the first-run flow prompts for connection details.

Development

This project follows C# coding standards defined in stylecop.json. Make sure to:

  • Use 4 spaces for indentation
  • Place using directives outside namespace
  • Follow the ordering rules for using statements
  • Add a newline at the end of files

Contributing

  1. Fork the repository
  2. Create a feature branch
  3. Commit your changes
  4. Push to the branch
  5. Create a Pull Request

Security

  • Never commit database credentials or sensitive information. All credentials live in %APPDATA%\VisualEQ\settings.json, which is outside the repo.
  • Use environment variables or secure secrets management in production.

License

Copyright (c) VisualEQ. All rights reserved.

Acknowledgments

About

A tool for my private EQEmu server dedicated to spawn management

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