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@Bl4ckd09
Sun Bl4ckd09
Always learning from errors and mistakes

London

@mujacica
Amir Mujacic mujacica
Engineering Manager @ Sentry GDX (Native, Unreal, Unity, Godot, PlayStation, Xbox, Switch)

Sentry.io Vienna, Austria

@Noesis
NoesisGUI Noesis
Lightweight cross-platform Game User Interface library for C++ and .NET

Spain

@Geolm
Geolm Geolm
Professional game developer with over 20 years of xp in 3D graphics, engine development, and technical leadership. You'll find only personal projects here.
@polymonster
Alex Dixon polymonster
gamedev, low level graphics and video.

London

@JMS55
JMS55
Working on Games, Graphics, and the Bevy game engine!
@dendibakh
Denis Bakhvalov dendibakh

Intel SF Bay Area, USA

@ConorWilliams
Conor Williams ConorWilliams
🌊 Open source enthusiast!

myrtle.ai

@tgjones
Tim Jones tgjones

Unity Technologies London, UK

@Meshcapade
Meshcapade Meshcapade
Meshcapade is revolutionizing the world of human body modeling, sizing, and animation through state of the art statistical models.

Tübingen, Germany

@ConfettiFX
The Forge ConfettiFX
The Forge Interactive

United States of America

@Indra-db
Indradb Indra-db
C++ / Rust developer. Endeavoring in the Rust jungle at the moment
@soufianekhiat
Soufiane KHIAT soufianekhiat
Graphics, Open Source Code & R&D & Free

France

@sebbbi
Sebastian Aaltonen sebbbi
30 years of professional rendering and game engine tech development. Former principal engineer at Ubisoft, Unity and HypeHype.

Helsinki

@profan
Robin Hübner profan

Creative Assembly Sweden->England

@justinboswell
Justin Boswell justinboswell
Technical Director, Secret Dimension ex-AWS, Autodesk, Firaxis

Secret Dimension California, USA

@dougbinks
Doug Binks dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics. Co-founder of enkisoftware with @juliettef

@enkisoftware UK

@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@geohot
George Hotz geohot
We will commoditize the petaflop.

@commaai @tinygrad San Diego, CA

@pbrubaker
Pete Brubaker pbrubaker
Graphics & Performance Engineer, ISPC contributor, SIMD thinker, machinist, maker. A jack of all trades, master of some, oftentimes better than master of one.

Oregon

@pr0g
Tom Hulton-Harrop pr0g

Bloomberg Haddenham, UK

@mattgodbolt
Matt Godbolt mattgodbolt
Compiler Explorer and jsbeeb creator, ex-Google, ex-games, now trading chap.

@compiler-explorer Chicago, IL

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@philpax
Philpax philpax
gamedev / systems programming / AI productionizer

Overworld Stockholm, Sweden

@CleanCut
Nathan Stocks CleanCut
Indie Game Dev, Rust Instructor, Rusty Engine creator. Senior Software Engineer at Oxen.ai -- Family, Food, Rust, Python, Open Source, Pickleball, Maple Trees.

@agileperception Utah

@AirGuanZ
Z Guan AirGuanZ
Graphics Programmer

Shanghai, China

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@amzeratul
Rodrigo Braz Monteiro amzeratul
Videogame programmer since 1997. CTO @ Chucklefish. Working on a game engine called Halley. Technical Director on Witchbrook. Co-founder of @Aegisub.

Chucklefish United Kingdom

@andrewwillmott
Andrew Willmott andrewwillmott

Helioflow London/Machynlleth

@ericniebler
Eric Niebler ericniebler
Member of the ISO C++ Standardization Committee and principal author of `std::ranges` and the upcoming `std::execution`.

@NVIDIA Seattle, WA

@emoon
Daniel Collin emoon
Demoscener in TBL^TTE. Does stuff in C, Assembly, Rust and work at Unity Technologies.

The Black Lotus Karlskoga