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jherico / VulkanExamples
Forked from SaschaWillems/VulkanExamples and demos for the Vulkan C++ API
One stop solution for all Vulkan samples
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Cellular Automata GPU Renderer using the Vulkan API
Diagrams showing relationships between Vulkan objects and how they're used.
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Khronos version of the Vulkan Tutorial as parts of the Vulkan documentation project
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Basic graphics samples using Magma library and Vulkan graphics API
Your Personal AI super intelligence. Private, Simple and extremely powerful.
📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A simple library to encode video in real-time with Vulkan video
The Modern Vulkan Cookbook published by Packt
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Yet another cross-platform renderer with hardware ray-tracing support.
Screen space reflections as easy as possible
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!