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written in HLSL
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🎨 The project is designed to create a physically-based rendering at mikumikudance.
FernRP is a pipeline extension based on URP that implements more rendering effects
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC