Highlights
Stars
Fast, parallel 2D Delaunay triangulation using exact integer predicates
Code for Dual Contouring of Signed Distance Data (SIGGRAPH 2026)
UV map optimization to improve field alignment and isometric distortion while preserving seamless constraints
Implementation of "Seamless Parametrization in Penner Coordinates" by Capouellez and Zorin
Implementation of "Feature-Aligned Parametrization in Penner Coordinates"
[SIGGRAPH-ASIA'25] The code of paper "Lifted Surfacing of Generalized Sweep Volumes"
Code and resources for "Putting Rigid Bodies to Rest"
A library for metric optimization and parametrization described in Optimization in Penner Coordinates
Gradient-Domain Processing within a Texture Atlas
Single-header dependency-free BVH construction and traversal library.
Gradient domain processing for signals (and geometry) on meshes
Code for "Cascading upper bounds for triangle soup Pompeiu-Hausdorff distance" (SGP 2024). Authors: Leonardo Sacht and Alec Jacobson.
Some simple Blender scripts for rendering paper figures
Learn to use WebGPU for native graphic applications in C++
A collection of utility functions to prototype geometry processing research in python
A vertex-centric representation for adaptive diamond-kite meshes
An algorithm for Structured Volume Decomposition
High-performance automatic differentiation of LLVM and MLIR.
Seidel's LP Algorithm: Linear-Complexity Linear Programming for Small-Dimensional Variables