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phaser
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Commits on Oct 15, 2015
Added skipRender to FastSpriteBatch.
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BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses…
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Commits on Oct 13, 2015
Fixed issue with Time.update not being properly set in IE9 / setTimeout environments.
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Phaser 2.4.4 RC1.
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ScaleMin and ScaleMax stopped working in Phaser 2.3.0 due to an incorrect transform callback scope (thanks @brianbunch #2132)
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Sprite.getBounds would report an inaccurate value if the sprite was negatively scaled (causing things like generateTexture to be cut off) (thanks @DavidAPC #2108)
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Removed use of the `tilePosition` property in the Phaser.Rope class as it isn't implemented and caused calls to `Rope.reset` to crash (thanks @spayton #2135)
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ScaleManager.getParentBounds now checks if `parentNode` has an `offsetParent` before calling `getBoundingClientRect` on it (thanks @McFarts #2134)
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Readme and JSDocs updates.
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Merge pull request #2118 from pnstickne/wip-2031
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Merge pull request #2052 from nickryall/fix-for-text-centered-on-sprite
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Merge pull request #2130 from noidexe/patch-5
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Merge pull request #2128 from nlotz/nlotz-loader-cache-addbitmapfont-apply-default-spacing
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Commits on Oct 12, 2015
Fixed jshint errors.
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Removed the FrameDebugger and moved to its own branch.
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Commits on Oct 9, 2015
Better default value for suggestedFps
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Commits on Oct 8, 2015
Apply default X/Y-Spacing
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Commits on Oct 7, 2015
Added fd to the renderSession to stop the FrameDebugger breaking in TilingSprite under WebGL.
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Commits on Oct 6, 2015
Merge pull request #2111 from jdnichollsc/master
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Commits on Sep 30, 2015
Updated readme and build scripts.
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The ScaleManager no longer creates a Phaser.FlexGrid if the class isn't available (i.e. excluded via a custom build)
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Fixed issue with TileSprites not excluding correctly from custom builds.
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New Create stub added for the custom build process. Cuts file size by 8KB.
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Phaser.Create no longer automatically creates a BitmapData object when it starts. It now only does it when you first make a texture or grid.
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Created Phaser.KeyCode enumeration / pseudo-type
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Commits on Sep 29, 2015
New Scale Manager stub added. Removes all Scale Manager handling from Phaser! But saves 75KB in the process. If you know you don't need to scale the Phaser canvas, or are handling that externally, …
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Local vars to reduce file size.
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New DOM stub added for the custom build process. Contains just the bare minimum of functions that Phaser needs to work. Cuts file size from 14.8KB to 2.4KB. Note: Do not stub this out if using the …
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New Color stub added for the custom build process. Contains just the bare minimum of functions that Phaser needs to work. Cuts file size from 48.7KB to 7.4KB. Note: Do not stub this out if using Bi…
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BitmapData.clear now automatically calls BitmapData.update at the end of it.
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Commits on Sep 28, 2015
Removing dead code.
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Commits on Sep 27, 2015
Added guard around the blend mode setter.
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Commits on Sep 25, 2015
WebGLRenderer.mapBlendModes optimised to cut down on file size.
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Takes any transforms into account to get the correct parent bounds
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Commits on Sep 24, 2015
adds missing API doc param to addBitmapFont()
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