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coding above sea level
✈️
coding above sea level

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r1cebank/README.md

👋 booting r1cebank...

╔══════════════════════════════════════════════════════════════╗
║                                                              ║
║   r1cebankOS v1.0.0                                          ║
║   Developer Workstation                                      ║
║                                                              ║
║   Booting from /home/siyuan                                  ║
║                                                              ║
╚══════════════════════════════════════════════════════════════╝

[ OK ] Loading profile: Siyuan Gao
[ OK ] Location detected: Yokohama, Japan 🇯🇵
[ OK ] Mounting /projects
[ OK ] Initializing Rust toolchain
[ OK ] Starting GPU pipeline
[ OK ] Loading AI agents
[ OK ] Syncing Miku module 💙
[ OK ] Brewing coffee
[ OK ] Opening too many side quests

Welcome, visitor.
$ whoami

Siyuan Gao
Software Engineer
Graphics / AI / Systems tinkerer
Currently based in Yokohama, Japan 🇯🇵

/projects

WMMD
└─ Modern MikuMikuDance renderer powered by Rust + wgpu.

WECK
└─ Windows Engineering Creation Kit.
   Clean bootstrap tooling for Windows LTSC.

AI Developer Tools
└─ LLM-powered automation, agents, and workflow experiments.

Rendering & Physics
└─ Real-time rendering, GPU programming, cloth simulation,
   animation systems, and other spicy frame-time creatures.

Pet Projects
└─ Whatever caught my attention this week.

/learning

+ Rust
+ GPU Programming / wgpu
+ Computer Graphics
+ Machine Learning
+ FPGA / Verilog
+ Embedded Systems
+ Game Engine Architecture

/interests

Computer Graphics
Artificial Intelligence
Emulation
Retro Computing
Photography
Cooking
Travel
Piano
Vocaloid
Game Development

/runtime/philosophy

while (alive) {
    learn();
    build();
    share();
}

I enjoy building software that teaches me something new.

Sometimes it is a rendering engine.
Sometimes it is an AI agent.
Sometimes it is a tiny tool that saves five minutes every day.

Tiny tools have a habit of becoming strange little kingdoms.


/dreams

[ ] Build an open graphics ecosystem
[ ] Start an indie game studio
[ ] Publish tools other developers enjoy using
[ ] Open a small restaurant someday

/workstation/status

r1cebankOS Workstation Telemetry
──────────────────────────────────────────────────────────────

CPU  | Systems Thinking
     | ████████████████████░░░░  82%
     | Compiling plans, tools, and unreasonable ideas.

GPU  | Graphics Pipeline
     | █████████████████████░░░  88%
     | Rendering WMMD, shaders, physics, and frame-time gremlins.

AI   | Agent Runtime
     | ████████████████░░░░░░░░  67%
     | Prototyping LLM tools, automation flows, and tiny assistants.

IO   | Side Project Bandwidth
     | ███████████████████████░  96%
     | Too many mounted volumes. System claims this is normal.

RAM  | Context Window
     | ██████████████████░░░░░░  74%
     | Holding Rust, MMD, food ideas, and travel plans.

NET  | Community Sync
     | ████████████░░░░░░░░░░░░  52%
     | Open to collaboration, bug reports, strange ideas, and Miku talk.

PWR  | Coffee
     | ████████████████████████  100%

AUX  | Miku Energy
     | ∞

/workstation/mounted

/dev/projects
├─ wmmd                → graphics runtime / MMD renderer
├─ weck                → Windows Engineering Creation Kit
├─ ai-lab              → agents, automation, LLM experiments
├─ render-lab          → shaders, physics, GPU experiments
├─ game-studio         → future indie game prototypes
└─ kitchen             → food experiments, mostly low-carb for now

/workstation/processes

PID     PROCESS                         STATUS
0001    learn_rust                      running
0002    build_wgpu_renderer             running
0003    debug_physics_engine            running
0004    prototype_ai_tools              running
0005    collect_miku_merch              unstoppable
0006    plan_indie_game_studio          scheduled
0007    open_small_restaurant           dreaming

/workstation/latest_activity

$ tail -f /var/log/r1cebank/activity.log

[graphics] experimenting with real-time rendering
[physics ] comparing simulated motion against baked animation
[ai      ] building tools that make development less painful
[systems ] poking Windows, Linux, macOS, and everything in between
[creative] slowly turning side quests into actual projects

关于我

卡利米库猫 / r1cebank

软件工程师
现居日本横滨

喜欢研究各种和计算机有关的东西。

从 Web、云计算,到 AI、图形学、模拟器、逆向工程、FPGA,只要觉得有趣,就会认真钻进去。

目前最感兴趣的方向:

  • 🎮 图形渲染
  • 🤖 AI / LLM
  • 🦀 Rust
  • ⚡ GPU Programming
  • 🎵 MMD 生态
  • 🧩 游戏引擎

梦想成立自己的独立游戏工作室,做一些能够陪伴玩家很多年的作品。

除此之外,我还喜欢:

  • 🍳 做饭,梦想开一家小餐馆
  • 📷 摄影
  • 🎹 钢琴
  • ✈️ 旅行
  • 🎮 收藏和折腾游戏机
  • 💙 初音未来

如果你也是葱葱人,那我们应该会聊得很开心。


$ echo "Thanks for visiting."

Thanks for stopping by :)

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