Indie game developer and procedural generation enthusiast.
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HairShader Public
Hair shader for Unity's built-in render pipeline
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Dither3D Public
Surface-Stable Fractal Dithering
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LocomotionSystem Public
Automated semi-procedural walking and running on uneven terrain
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LayerProcGen Public
Layer-based infinite procedural generation
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Marching-Cubes-Mesh-Displacement Public
Forked from Scrawk/Marching-CubesMarching cubes with mesh displacement in Unity
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EyeOfTheTempleAutoSplitter Public
Auto Splitter for Eye of the Temple
ASL MIT License UpdatedMar 5, 2022 -