The goal is to escape before the entire forest burns down, or your escape is blocked. It is a procedural generation game, so each time you play it’s a different experience!
- Poisson-Disk Sampling to place the trees
- Voronoi Diagram to create points and complex paths
- Dijkstra Algorithm to find the shortest path from player to the goal, and dead end endpoints.
Clone the repository, run the pc build, and begin playing or just click here to play a web build!