Math-driven 3D/AI Architect | Taming TRELLIS & Automating Rigging Pipelines
βBridging mathematical geometry with production-grade 3D AI pipelines.β
- π Building in Public: Currently architecting
3D-AI-Refineryβ a full-stack automated pipeline converting raw unstructured point clouds/images into production-ready, fully rigged GLB/FBX assets. - β‘ Performance Extreme: Taming VRAM bottlenecks on consumer GPUs (RTX 4090 24G extreme optimization) and resolving CUDA/C++ operator compilation deadlocks.
- π Mathematical Core: Deeply exploring SDF (Signed Distance Fields), 3DGS (3D Gaussian Splatting), and Differential Geometry in automated remeshing.
- π« Collaboration & Career: DMs open on X (@amoai_3d) for Remote 3D/AI Architect Roles & B2B Consulting.
(Note: Replace username=ryanparkerrr in the image links with your final handle like amoai_3d if you change your GitHub ID later).
AUTOMATING 3D WORKFLOWS | SDF Β· TRELLIS Β· RIGGING