Software engineer, enjoying building stuff in Python.
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written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
A library of fragment shaders you can use in any SpriteKit project.
A collection of GLSL noise functions for use with WebGL with an easy to use API.