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5 stars written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,745 739 Updated Mar 4, 2025

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL 3,253 213 Updated Feb 1, 2026

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 1,137 239 Updated Jan 18, 2026

A library of fragment shaders you can use in any SpriteKit project.

GLSL 702 48 Updated May 10, 2023

A collection of GLSL noise functions for use with WebGL with an easy to use API.

GLSL 248 15 Updated Jun 17, 2025