- Reykjavík, Iceland
-
12:39
(UTC)
Highlights
- Pro
Stars
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
FFT-based ocean-wave rendering, implemented in Godot
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
❄️ Test of a frosted glass material in Unity.
Node Based Dialogue System for Unity
GILES: A Runtime Level Editor for Unity3D
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Flexible way to manage screens with transitions for Unity
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Simple but very fast GPU vertex shader based animation system for Unity.Entities
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
💥 An open-source script to destroy objects realistically in Unity3D.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
The water rendering and physics system used in Vertigo 2
A fighting game engine made for Godot 4 written in C#
Unity plugin for importing SVG graphics in to Unity
Way to customize how reflection probes are baked in Unity
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that yo…