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rennelsangria
melonJS
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melonJS
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Commits on Feb 22, 2015
Fix drag-and-drop example
parasyte
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Fix devicetest example
parasyte
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Commits on Feb 21, 2015
fixed the "shapes" example
obiot
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Commits on Feb 19, 2015
#649 handles floating state in draw method. Only translates at level one of floating.
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reworked the getChildBounds. It's now automated on add/remove child. It also updates the bounds width & height. Uses the container's position.
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Commits on Feb 18, 2015
Fixed the particle examples, following the ImageLayer constructor signature change
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fixed an issue with the image layer in level2
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Commits on Feb 17, 2015
[#641] renamed the `grow-****` scale mode to `flex-****`
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Merge remote-tracking branch 'origin/master' into ticket-641
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merge with remote branch ticket-591
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[#614] cleaner way to redefine the collision shape for the enemy
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Commits on Feb 16, 2015
[#614] fixed the platformer example
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Commits on Feb 12, 2015
[#641] Update Platformer Example to use `grow-width` scale method
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Undo accidental commit that changed the platformer starting map
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[#638] added support for the `image-rendering` standard "pixelated" value
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Commits on Feb 9, 2015
this one also needed to be fixed :)
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fixed the particle editor following the changes on the ImageLayer constructor
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Commits on Feb 8, 2015
[#591] put back the missing `setColor()`
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Commits on Feb 6, 2015
[#616] Expect case-sensitive names
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[#591] fixed the baseline drawing in the font example once using the webgl renderer
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Documentation: Update Copyright
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Commits on Feb 4, 2015
[#591] Make me.Font API consistent with Renderer and add support for WebGL
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Commits on Jan 28, 2015
[#592] cleaned the platformer level from test objects
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fixed the particle editor (was broken following the removal of `drawLine`)
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[#431] fixed examples to follow the new `me.Sprite` function signature
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Commits on Jan 20, 2015
[#592] First attempt at Tile-Object-as-a-Texture
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Commits on Jan 15, 2015
[#607] placeholder for the hexagonal renderer
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[Tiled 0.11.0] added parsing of the new `id` (unique ID) property for objects
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Commits on Jan 13, 2015
[#413] add basic support in the engine for the physicsEditor tool
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Commits on Jan 12, 2015
[#413] having fun with the PhysicsEditor tool from codeandweb.
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changed to using shoebox.
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Commits on Jan 11, 2015
removed lower casing from loader
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Commits on Jan 8, 2015
changed back the platformer to use the canvas renderer by default
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[#214] fixed debugPanel display if multiple settings/parameters are defined in the URL
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Commits on Jan 3, 2015
[#591] Fix WebGL after removing the color stack
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