Stars
Compile C# and .NET CIL to small standalone Wasm with WASI (AOT with built-in Runtime and Precise GC) ; Over 3X faster than Mono AOT!
Reverse engineer anything with agents, from app behavior down to native binaries.
Ludicon / spirv-cross-wgsl
Forked from KhronosGroup/SPIRV-CrossFork of SPIRV-Cross that adds a WGSL (WebGPU Shading Language) backend, kept in sync with upstream.
Design workspace for programmable 3D. Nova builds assets and worlds as editable, versioned programs: parametric, articulated and simulation-ready, compiled to CAD tools, 3D applications and robotic…
Godot Engine – Multi-platform 2D and 3D game engine
A free, open source, and extensible speech-to-text application that works completely offline.
Demonstration of how to use the Spark codecs in Unity
Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, fx shader material support, 42 components, 121 icons, mobile-responsive, dark-themed. One stylesheet, …
Unified Realtime/API framework for .NET platform and Unity.
💫 Toolkit to help you get started with SDD or any other process!
Claude Autoresearch Skill — Autonomous goal-directed iteration for Claude Code. Inspired by Karpathy's autoresearch. Modify → Verify → Keep/Discard → Repeat forever.
The free AI already on your Mac. CLI tool, OpenAI-compatible server, and interactive chat — all on-device via Apple Intelligence. No API keys, no cloud, no downloads.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Postmodern immutable and persistent data structures for C++ — value semantics at scale
Unity C# reference source code.
Advanced interoperability between .NET and JavaScript in the same process.
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
A list of HDR game analyses, common issues plaguing HDR gaming, and possible fixes.
Development at the speed of light
JavaScript/TypeScript-native, low-boilerplate, object-capability RPC system
UI Renderer runs on top of the HTML5 Canvas
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.