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A zero sysroot, fully hermetic C/C++ cross compilation toolchain for Bazel based on LLVM.
Any model. Any hardware. Zero compromise. Built with @ziglang / @openxla / MLIR / @bazelbuild
Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
🐧 A real-time physically based 3D rendering engine for React Native
GLyphy is an implementation of the Slug algorithm for GPU text rasterization
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A dependency-free C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D. One source, four backends: C, HLSL, GLSL, Halide
A concise, beginner-friendly introduction to the core ideas of linear algebra.
Diffuse is a tool for diffing APKs, AABs, AARs, and JARs
Building blocks for designing media experiences in Compose UI
MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A snapping fling behavior for Jetpack Compose
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
A minimal atmospheric scattering implementation for Unity
Cross-platform markdown editor written in Kotlin Multiplatform (work in progress)
A D3D11 application for experimenting with Spherical Gaussian lightmaps