Stars
Master programming by recreating your favorite technologies from scratch.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
stb single-file public domain libraries for C/C++
A reactive programming library for JavaScript
Emscripten: An LLVM-to-WebAssembly Compiler
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Command & Conquer: Remastered Collection
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Mirror of https://gitlab.redox-os.org/redox-os/redox
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: πΊπΈ π¨π³ π°π· πͺπΈ π»π³ π§π· π·πΊ
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Industry-standard navigation-mesh toolset for games
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
7-Zip with support for Brotli, Fast-LZMA2, Lizard, LZ4, LZ5 and Zstandard
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
The Minimalistic x86/x64 API Hooking Library for Windows
π Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games