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Rendering engine and editor

C++ 11 1 Updated Apr 18, 2026

Modern game engine for open world space survival. DOD ECS, deferred shading, custom renderer.

C++ 15 Updated Sep 30, 2025

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 67 9 Updated Feb 29, 2024

A deterministic algorithm to find Hamiltonian cycles in discocube graphs in linear time.

Python 2 1 Updated Mar 7, 2023

A curated list of Game Boy Advance development resources

1,319 72 Updated Jan 30, 2026

Full featured file Dialog for Dear ImGui

C++ 1,504 244 Updated Apr 18, 2026

Call any function with command-like syntax at runtime (with automatic argument management). No dependencies, no boilerplate code, no macros, fast compilation

C++ 12 2 Updated Dec 25, 2022

Return to Castle Wolfenstein Single Player GPL Source Release

C 623 209 Updated Mar 18, 2021

Experimental C++ 20 vulkan ray tracing game engine

Python 6 Updated Feb 5, 2022

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

GLSL 138 14 Updated Jan 24, 2024

RTX Global Illumination (RTXGI)

C++ 858 78 Updated Feb 5, 2024

MTuner is a C/C++ memory profiler and memory leak finder for Windows and other platforms

C++ 2,790 160 Updated Jun 12, 2026

SH coefficients generated from cubemap texture to achieve irradiance used as light probe.

C++ 11 5 Updated Jun 21, 2018

Runtime environment map prefiltering and spherical harmonics computation with OpenGL.

GLSL 17 2 Updated Aug 12, 2019

Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor

C++ 57 7 Updated Feb 20, 2026

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 894 72 Updated Apr 22, 2024

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…

C++ 3,085 269 Updated Jul 24, 2026

Simple Open-source Ray Tracer

C++ 914 57 Updated May 22, 2026

FidelityFX Super Resolution

C 2,174 172 Updated May 22, 2022

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…

C++ 9,538 2,522 Updated Jul 23, 2026

D3D12 Rendering Engine

C++ 405 19 Updated Sep 7, 2025

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

C++ 3,529 519 Updated Jul 13, 2026

An open source version of a game engine developed by Croteam for the classic Serious Sam games.

C++ 3,172 391 Updated Oct 31, 2020

Custom memory allocators in C++ to improve the performance of dynamic memory allocation

C++ 1,987 171 Updated Apr 12, 2026

RT-RSM is a real-time Global Illumination technique using GPU ray tracing

C++ 65 5 Updated Nov 5, 2019

Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.

C++ 300 19 Updated Sep 21, 2021

Node Editor built using Dear ImGui

C++ 4,460 694 Updated Mar 29, 2026

C++ Profiler For Games

C# 3,147 308 Updated May 25, 2024

A simple framework for rapid prototyping on Vulkan or Direct3D 12

C++ 1,088 90 Updated Mar 13, 2024
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