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Make "Super Nario GC" http://d.hatena.ne.jp/authorNari/20080422/1208880928 in Haskell This is Keera Studio's fork of Nario. The reason for this fork is: it's a great game, t's a great example of Games implemented in haskell, and it should be maintained. The licence remains the same, and if the author (or anyone else) wants to take the changes, they are more than free to do so, provided that they comply with the licence terms. This fork is work in progress. Some references to the original project may remain. This does not imply that the original author (user mokehehe?) supports our claims or modifications in any way. * Operation Cursor key, ijkl Move up, down, left, right Space key, z Jump (A button) Shift key Dash (B button) Escape key Quit application * Files data data/img images * Environment Haskell compiler (GHC) SDL http://www.libsdl.org/ Graphics.UI.SDL http://hackage.haskell.org/cgi-bin/hackage-scripts/package/SDL Graphics.UI.SDL.Mixer http://hackage.haskell.org/cgi-bin/hackage-scripts/package/SDL-mixer * Build make * Execute make run * Reference Super Nario GC http://d.hatena.ne.jp/authorNari/20080422/1208880928 1-1 map http://www.geocities.co.jp/SiliconValley-Sunnyvale/6160/newtech/m11.htm Font http://qtchicks.hp.infoseek.co.jp/fonts-nintendo.html unsafeInterleaveIO http://d.hatena.ne.jp/tanakh/20040803#p1 Existential type http://d.hatena.ne.jp/keigoi/20080805/p2 Cyclic import problem in Haskell http://d.hatena.ne.jp/ABA/20060627#p1 Sound materials http://utm-game-web.hp.infoseek.co.jp/free-sound.htm