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💫 Toolkit to help you get started with Spec-Driven Development
Source Han Sans | 思源黑体 | 思源黑體 | 思源黑體 香港 | 源ノ角ゴシック | 본고딕
AI automation skills specifically designed for Unity
MCP server to provide Figma layout information to AI coding agents like Cursor
TalkToFigma: MCP integration between AI Agent (Cursor, Claude Code) and Figma, allowing Agentic AI to communicate with Figma for reading designs and modifying them programmatically.
BigBanana AI Director是一个工业级一站式 AI 短剧,AI 漫剧,AI 导演平台,面向创作者,实现从灵感到成片的高效生产。 它摇弃了传统的“抽卡式”生成,采用 "Script-to-Asset-to-Keyframe" 的工业化工作流。实现 “一句话生成完整短剧,从剧本到成片全自动化”,同时精准控制角色一致性、场景连续性与镜头运动。
Seedance 2.0 prompt skill,使用该Skill生成Seedance 2.0 视频提示词
Information collection for the Happy Horse AI video generator model. Official demo and updates at happyhorses.io.
A cross-platform desktop All-in-One assistant tool for Claude Code, Codex, OpenCode, openclaw & Gemini CLI.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
An end-to-end production workspace for AI-generated short dramas. From script input to structured storyboarding, consistency management, shot preparation, video generation, and export.
Toonflow 是开源一站式 AI 短剧创作工具,将小说、剧本快速转化为动画短剧。集成 AI 编剧、智能分镜、角色与视频生成,跨平台桌面端轻量部署,助力创作者低成本批量产出视觉内容。Toonflow is an open-source AI tool that turns stories and scripts into animated short dramas. Features AI…
首家工业级全流程 AI 影视生产平台。Industry-first professional AI Agent platform for controllable film & video production. From shorts to live-action with Hollywood-standard workflows.
🎭 AI 驱动的中文小说创作助手。三层递进式智能问答、跨会话偏好记忆、中断续写、每章必留悬念钩子、自动校验修复。长篇小说一次性全稿完成。
An AI SKILL that provide design intelligence for building professional UI/UX multiple platforms
📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程
An agentic skills framework & software development methodology that works.
A GUI client for Windows, Linux and macOS, support Xray and sing-box and others
Implementation of "Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length"
MAGI-1: Autoregressive Video Generation at Scale
This is the official implementation of our paper: "MiniMax-Remover: Taming Bad Noise Helps Video Object Removal"
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including pr…
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo