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An experimental Flappy Bird clone written in C++ with raylib as a small exercise.

  • Maintains a fixed 16:9 virtual resolution.
  • Automatically scales to the window size with pillarboxing or letterboxing as required.
  • Uses a simple game state system for menus, gameplay, pause, and death screens.
  • Difficulty increases gradually as the score increases.

Controls

  • Space / Enter / Left Mouse Button — Flap
  • p — Pause / Resume
  • f — Toggle Borderless Window
  • g — Toggle Debug Mode (only debug mode)

Build

Add a static libraylib.a at external/lib/.

git clone https://github.com/swoorpious/floopy-bird.git && cd floopy-bird
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug   # or Release
make                                # or any generator
./floopy_bird

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An experimental Flappy Bird clone written in C++ with raylib as a small exercise.

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